Hektor

Description:
====== Created Using Wizards of the Coast D&D Character Builder ======
Hektor, level 3
Human, Warlock
Build: Scourge Warlock
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact
Background: Tymanther (Tymanther Benefit)

FINAL ABILITY SCORES
Str 10, Con 20, Dex 10, Int 14, Wis 8, Cha 11.

STARTING ABILITY SCORES
Str 10, Con 18, Dex 10, Int 14, Wis 8, Cha 11.

AC: 16 Fort: 18 Reflex: 16 Will: 14
HP: 42 Surges: 11 Surge Value: 10

TRAINED SKILLS
Athletics +8, Thievery +6, Bluff +6, Arcana +8, Insight +5

UNTRAINED SKILLS
Acrobatics +1, Diplomacy +1, Dungeoneering, Endurance +6, Heal, History +3, Intimidate +1, Nature, Perception, Religion +3, Stealth +1, Streetwise +1

FEATS
Human: Action Surge
Level 1: Implement Expertise (Rod)
Level 2: Killing Curse

POWERS
Bonus At-Will Power: Eyes of the Vestige
Eldritch Blast: Eldritch Blast
Infernal Pact: Hellish Rebuke
Warlock encounter 1: Vampiric Embrace
Warlock daily 1: Flames of Phlegethos
Warlock utility 2: Fiendish Resilience
Warlock encounter 3: Fiery Bolt

ITEMS
Rod of Draconic Fury +1, Leather Armor of Cleansing +1, Amulet of Elegy +1, Leather Armor, Adventurer's Kit, Rod Implement
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Bio:

Motivation: avenge his family’s death

Hektor’s family was killed by Asmodeus when he was still a child. He grows up to be a thief. When he is 24 years old, he has a dream showing what happened to his family. A supernatural figure in the dream also instructs him to fight for the good, and that a deva in a far-away village would guide him in his journey. Hektor sets out to eliminate evil and avenge his family‚Äôs death.

Hektor

Hidden Embers callithrix